Silverlight 5 | WinRT |
public sealed class AsyncActionCompletedHandler | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncAction asyncInfo); |
public sealed class AsyncActionProgressHandler`1<TProgress> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncActionWithProgress`1<TProgress> asyncInfo, TProgress progressInfo); |
public sealed class AsyncActionWithProgressCompletedHandler`1<TProgress> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncActionWithProgress`1<TProgress> asyncInfo); |
public sealed class AsyncOperationCompletedHandler`1<TResult> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncOperation`1<TResult> asyncInfo); |
public sealed class AsyncOperationProgressHandler`2<TResult, TProgress> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncOperationWithProgress`2<TResult, TProgress> asyncInfo, TProgress progressInfo); |
public sealed class AsyncOperationWithProgressCompletedHandler`2<TResult, TProgress> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(IAsyncOperationWithProgress`2<TResult, TProgress> asyncInfo); |
public sealed enum AsyncStatus | |
: IComparable, IFormattable, IConvertible | |
{ Canceled, Completed, Created, Error, Started } |
public sealed struct BoundingBox | |
: ValueType, IEquatable`1<BoundingBox> | |
public ContainmentType Contains(BoundingBox box); | |
public void Contains(BoundingBox& box, out ContainmentType& result); | |
public ContainmentType Contains(BoundingFrustum frustum); | |
public ContainmentType Contains(Vector3 point); | |
public void Contains(Vector3& point, out ContainmentType& result); | |
public ContainmentType Contains(BoundingSphere sphere); | |
public void Contains(BoundingSphere& sphere, out ContainmentType& result); | |
static public BoundingBox CreateFromPoints(IEnumerable`1<Vector3> points); | |
static public BoundingBox CreateFromSphere(BoundingSphere sphere); | |
static public void CreateFromSphere(BoundingSphere& sphere, out BoundingBox& result); | |
static public BoundingBox CreateMerged(BoundingBox original, BoundingBox additional); | |
static public void CreateMerged(BoundingBox& original, BoundingBox& additional, out BoundingBox& result); | |
public virtual Boolean Equals(BoundingBox other); | |
public virtual Boolean Equals(Object obj); | |
public Vector3 GetCorners(); | |
public void GetCorners(Vector3 corners); | |
public virtual Int32 GetHashCode(); | |
public Boolean Intersects(BoundingBox box); | |
public void Intersects(BoundingBox& box, out Boolean& result); | |
public Boolean Intersects(BoundingFrustum frustum); | |
public PlaneIntersectionType Intersects(Plane plane); | |
public void Intersects(Plane& plane, out PlaneIntersectionType& result); | |
public Nullable`1<Single> Intersects(Ray ray); | |
public void Intersects(Ray& ray, out Nullable`1& result); | |
public Boolean Intersects(BoundingSphere sphere); | |
public void Intersects(BoundingSphere& sphere, out Boolean& result); | |
static public Boolean op_Equality(BoundingBox a, BoundingBox b); | |
static public Boolean op_Inequality(BoundingBox a, BoundingBox b); | |
public virtual String ToString(); |
public class BoundingFrustum | |
: IEquatable`1<BoundingFrustum> | |
public Plane Bottom { get; } | |
public Plane Far { get; } | |
public Plane Left { get; } | |
public Matrix Matrix { get; set; } | |
public Plane Near { get; } | |
public Plane Right { get; } | |
public Plane Top { get; } | |
public ContainmentType Contains(BoundingBox box); | |
public void Contains(BoundingBox& box, out ContainmentType& result); | |
public ContainmentType Contains(BoundingFrustum frustum); | |
public ContainmentType Contains(Vector3 point); | |
public void Contains(Vector3& point, out ContainmentType& result); | |
public ContainmentType Contains(BoundingSphere sphere); | |
public void Contains(BoundingSphere& sphere, out ContainmentType& result); | |
public virtual Boolean Equals(BoundingFrustum other); | |
public virtual Boolean Equals(Object obj); | |
public Vector3 GetCorners(); | |
public void GetCorners(Vector3 corners); | |
public virtual Int32 GetHashCode(); | |
public Boolean Intersects(BoundingBox box); | |
public void Intersects(BoundingBox& box, out Boolean& result); | |
public Boolean Intersects(BoundingFrustum frustum); | |
public PlaneIntersectionType Intersects(Plane plane); | |
public void Intersects(Plane& plane, out PlaneIntersectionType& result); | |
public Nullable`1<Single> Intersects(Ray ray); | |
public void Intersects(Ray& ray, out Nullable`1& result); | |
public Boolean Intersects(BoundingSphere sphere); | |
public void Intersects(BoundingSphere& sphere, out Boolean& result); | |
static public Boolean op_Equality(BoundingFrustum a, BoundingFrustum b); | |
static public Boolean op_Inequality(BoundingFrustum a, BoundingFrustum b); | |
public virtual String ToString(); |
public sealed struct BoundingSphere | |
: ValueType, IEquatable`1<BoundingSphere> | |
public ContainmentType Contains(BoundingBox box); | |
public void Contains(BoundingBox& box, out ContainmentType& result); | |
public ContainmentType Contains(BoundingFrustum frustum); | |
public ContainmentType Contains(Vector3 point); | |
public void Contains(Vector3& point, out ContainmentType& result); | |
public ContainmentType Contains(BoundingSphere sphere); | |
public void Contains(BoundingSphere& sphere, out ContainmentType& result); | |
static public BoundingSphere CreateFromBoundingBox(BoundingBox box); | |
static public void CreateFromBoundingBox(BoundingBox& box, out BoundingSphere& result); | |
static public BoundingSphere CreateFromFrustum(BoundingFrustum frustum); | |
static public BoundingSphere CreateFromPoints(IEnumerable`1<Vector3> points); | |
static public BoundingSphere CreateMerged(BoundingSphere original, BoundingSphere additional); | |
static public void CreateMerged(BoundingSphere& original, BoundingSphere& additional, out BoundingSphere& result); | |
public virtual Boolean Equals(BoundingSphere other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
public Boolean Intersects(BoundingBox box); | |
public void Intersects(BoundingBox& box, out Boolean& result); | |
public Boolean Intersects(BoundingFrustum frustum); | |
public PlaneIntersectionType Intersects(Plane plane); | |
public void Intersects(Plane& plane, out PlaneIntersectionType& result); | |
public Nullable`1<Single> Intersects(Ray ray); | |
public void Intersects(Ray& ray, out Nullable`1& result); | |
public Boolean Intersects(BoundingSphere sphere); | |
public void Intersects(BoundingSphere& sphere, out Boolean& result); | |
static public Boolean op_Equality(BoundingSphere a, BoundingSphere b); | |
static public Boolean op_Inequality(BoundingSphere a, BoundingSphere b); | |
public virtual String ToString(); | |
public BoundingSphere Transform(Matrix matrix); | |
public void Transform(Matrix& matrix, out BoundingSphere& result); |
public abstract sealed class ColorExtensions | |
static public Color FromVector3(Vector3 value); | |
static public Color FromVector4(Vector4 value); | |
static public Vector3 ToVector3(Color color); | |
static public Vector4 ToVector4(Color color); |
public sealed enum ContainmentType | |
: IComparable, IFormattable, IConvertible | |
{ Disjoint, Contains, Intersects } |
public class Curve | |
public Boolean IsConstant { get; } | |
public CurveKeyCollection Keys { get; } | |
public CurveLoopType PostLoop { get; set; } | |
public CurveLoopType PreLoop { get; set; } | |
public Curve Clone(); | |
public void ComputeTangent(Int32 keyIndex, CurveTangent tangentType); | |
public void ComputeTangent(Int32 keyIndex, CurveTangent tangentInType, CurveTangent tangentOutType); | |
public void ComputeTangents(CurveTangent tangentType); | |
public void ComputeTangents(CurveTangent tangentInType, CurveTangent tangentOutType); | |
public Single Evaluate(Single position); |
public sealed enum CurveContinuity | |
: IComparable, IFormattable, IConvertible | |
{ Smooth, Step } |
public class CurveKey | |
: IEquatable`1<CurveKey>, IComparable`1<CurveKey> | |
public CurveContinuity Continuity { get; set; } | |
public Single Position { get; } | |
public Single TangentIn { get; set; } | |
public Single TangentOut { get; set; } | |
public Single Value { get; set; } | |
public CurveKey Clone(); | |
public virtual Int32 CompareTo(CurveKey other); | |
public virtual Boolean Equals(CurveKey other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Boolean op_Equality(CurveKey a, CurveKey b); | |
static public Boolean op_Inequality(CurveKey a, CurveKey b); |
public class CurveKeyCollection | |
: ICollection`1<CurveKey>, IEnumerable`1<CurveKey>, IEnumerable | |
public virtual Int32 Count { get; } | |
public virtual Boolean IsReadOnly { get; } | |
public CurveKey Item { get; set; } | |
public virtual void Add(CurveKey item); | |
public virtual void Clear(); | |
public CurveKeyCollection Clone(); | |
public virtual Boolean Contains(CurveKey item); | |
public virtual void CopyTo(CurveKey array, Int32 arrayIndex); | |
public virtual IEnumerator`1<CurveKey> GetEnumerator(); | |
public Int32 IndexOf(CurveKey item); | |
public virtual Boolean Remove(CurveKey item); | |
public void RemoveAt(Int32 index); |
public sealed enum CurveLoopType | |
: IComparable, IFormattable, IConvertible | |
{ Constant, Cycle, CycleOffset, Oscillate, Linear } |
public sealed enum CurveTangent | |
: IComparable, IFormattable, IConvertible | |
{ Flat, Linear, Smooth } |
public abstract interface IAsyncAction | |
: IAsyncInfo | |
public abstract virtual AsyncActionCompletedHandler Completed { get; set; } | |
public abstract virtual void GetResults(); |
public abstract interface IAsyncActionWithProgress`1<TProgress> | |
: IAsyncInfo | |
public abstract virtual AsyncActionWithProgressCompletedHandler`1<TProgress> Completed { get; set; } | |
public abstract virtual AsyncActionProgressHandler`1<TProgress> Progress { get; set; } | |
public abstract virtual void GetResults(); |
public abstract interface IAsyncInfo | |
public abstract virtual Exception ErrorCode { get; } | |
public abstract virtual UInt32 Id { get; } | |
public abstract virtual AsyncStatus Status { get; } | |
public abstract virtual void Cancel(); | |
public abstract virtual void Close(); | |
public abstract virtual void Start(); |
public abstract interface IAsyncOperation`1<TResult> | |
: IAsyncInfo | |
public abstract virtual AsyncOperationCompletedHandler`1<TResult> Completed { get; set; } | |
public abstract virtual TResult GetResults(); |
public abstract interface IAsyncOperationWithProgress`2<TResult, TProgress> | |
: IAsyncInfo | |
public abstract virtual AsyncOperationWithProgressCompletedHandler`2<TResult, TProgress> Completed { get; set; } | |
public abstract virtual AsyncOperationProgressHandler`2<TResult, TProgress> Progress { get; set; } | |
public abstract virtual TResult GetResults(); |
public sealed class ImageResource | |
: __ComObject, IRandomAccessStreamWithContentType, IRandomAccessStream, IContentTypeProvider | |
public virtual String ContentType { get; } | |
public virtual UInt64 Size { get; set; } | |
public virtual IInputStream GetInputStreamAt(UInt64 position); | |
public virtual IOutputStream GetOutputStreamAt(UInt64 position); |
public abstract interface IPropertyValue | |
public abstract virtual Boolean IsNumericScalar { get; } | |
public abstract virtual PropertyType Type { get; } | |
public abstract virtual Boolean GetBoolean(); | |
public abstract virtual void GetBooleanArray(out Boolean& value); | |
public abstract virtual Char GetChar16(); | |
public abstract virtual void GetChar16Array(out Char& value); | |
public abstract virtual DateTimeOffset GetDateTime(); | |
public abstract virtual void GetDateTimeArray(out DateTimeOffset& value); | |
public abstract virtual Double GetDouble(); | |
public abstract virtual void GetDoubleArray(out Double& value); | |
public abstract virtual Guid GetGuid(); | |
public abstract virtual void GetGuidArray(out Guid& value); | |
public abstract virtual Object GetInspectable(); | |
public abstract virtual void GetInspectableArray(out Object& value); | |
public abstract virtual Int16 GetInt16(); | |
public abstract virtual void GetInt16Array(out Int16& value); | |
public abstract virtual Int32 GetInt32(); | |
public abstract virtual void GetInt32Array(out Int32& value); | |
public abstract virtual Int64 GetInt64(); | |
public abstract virtual void GetInt64Array(out Int64& value); | |
public abstract virtual Point GetPoint(); | |
public abstract virtual void GetPointArray(out Point& value); | |
public abstract virtual Rect GetRect(); | |
public abstract virtual void GetRectArray(out Rect& value); | |
public abstract virtual Single GetSingle(); | |
public abstract virtual void GetSingleArray(out Single& value); | |
public abstract virtual Size GetSize(); | |
public abstract virtual void GetSizeArray(out Size& value); | |
public abstract virtual String GetString(); | |
public abstract virtual void GetStringArray(out String& value); | |
public abstract virtual TimeSpan GetTimeSpan(); | |
public abstract virtual void GetTimeSpanArray(out TimeSpan& value); | |
public abstract virtual UInt16 GetUInt16(); | |
public abstract virtual void GetUInt16Array(out UInt16& value); | |
public abstract virtual UInt32 GetUInt32(); | |
public abstract virtual void GetUInt32Array(out UInt32& value); | |
public abstract virtual UInt64 GetUInt64(); | |
public abstract virtual void GetUInt64Array(out UInt64& value); | |
public abstract virtual Byte GetUInt8(); | |
public abstract virtual void GetUInt8Array(out Byte& value); |
public abstract interface IReferenceArray`1<T> | |
: IPropertyValue | |
public abstract virtual T Value { get; } |
public abstract interface IUriRuntimeClassFactory | |
public abstract virtual Uri CreateUri(String hstrUri); | |
public abstract virtual Uri CreateUri(String hstrBaseUri, String hstrRelativeUri); |
public abstract sealed class MathHelper | |
static public Single Barycentric(Single value1, Single value2, Single value3, Single amount1, Single amount2); | |
static public Single CatmullRom(Single value1, Single value2, Single value3, Single value4, Single amount); | |
static public Single Clamp(Single value, Single min, Single max); | |
static public Single Distance(Single value1, Single value2); | |
static public Single Hermite(Single value1, Single tangent1, Single value2, Single tangent2, Single amount); | |
static public Single Lerp(Single value1, Single value2, Single amount); | |
static public Single Max(Single value1, Single value2); | |
static public Single Min(Single value1, Single value2); | |
static public Single SmoothStep(Single value1, Single value2, Single amount); | |
static public Single ToDegrees(Single radians); | |
static public Single ToRadians(Single degrees); | |
static public Single WrapAngle(Single angle); |
public sealed struct Matrix | public sealed struct Matrix |
: ValueType, IEquatable`1<Matrix> | : ValueType |
public Vector3 Backward { get; set; } | |
public Vector3 Down { get; set; } | |
public Vector3 Forward { get; set; } | |
static public Matrix Identity { get; } | |
public Vector3 Left { get; set; } | |
public Vector3 Right { get; set; } | |
public Vector3 Translation { get; set; } | |
public Vector3 Up { get; set; } | |
static public Matrix Add(Matrix matrix1, Matrix matrix2); | |
static public void Add(Matrix& matrix1, Matrix& matrix2, out Matrix& result); | |
static public Matrix CreateBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 cameraUpVector, Nullable`1<Vector3> cameraForwardVector); | |
static public void CreateBillboard(Vector3& objectPosition, Vector3& cameraPosition, Vector3& cameraUpVector, Nullable`1<Vector3> cameraForwardVector, out Matrix& result); | |
static public Matrix CreateConstrainedBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 rotateAxis, Nullable`1<Vector3> cameraForwardVector, Nullable`1<Vector3> objectForwardVector); | |
static public void CreateConstrainedBillboard(Vector3& objectPosition, Vector3& cameraPosition, Vector3& rotateAxis, Nullable`1<Vector3> cameraForwardVector, Nullable`1<Vector3> objectForwardVector, out Matrix& result); | |
static public Matrix CreateFromAxisAngle(Vector3 axis, Single angle); | |
static public void CreateFromAxisAngle(Vector3& axis, Single angle, out Matrix& result); | |
static public Matrix CreateFromQuaternion(Quaternion quaternion); | |
static public void CreateFromQuaternion(Quaternion& quaternion, out Matrix& result); | |
static public Matrix CreateFromYawPitchRoll(Single yaw, Single pitch, Single roll); | |
static public void CreateFromYawPitchRoll(Single yaw, Single pitch, Single roll, out Matrix& result); | |
static public Matrix CreateLookAt(Vector3 cameraPosition, Vector3 cameraTarget, Vector3 cameraUpVector); | |
static public void CreateLookAt(Vector3& cameraPosition, Vector3& cameraTarget, Vector3& cameraUpVector, out Matrix& result); | |
static public Matrix CreateOrthographic(Single width, Single height, Single zNearPlane, Single zFarPlane); | |
static public void CreateOrthographic(Single width, Single height, Single zNearPlane, Single zFarPlane, out Matrix& result); | |
static public Matrix CreateOrthographicOffCenter(Single left, Single right, Single bottom, Single top, Single zNearPlane, Single zFarPlane); | |
static public void CreateOrthographicOffCenter(Single left, Single right, Single bottom, Single top, Single zNearPlane, Single zFarPlane, out Matrix& result); | |
static public Matrix CreatePerspective(Single width, Single height, Single nearPlaneDistance, Single farPlaneDistance); | |
static public void CreatePerspective(Single width, Single height, Single nearPlaneDistance, Single farPlaneDistance, out Matrix& result); | |
static public Matrix CreatePerspectiveFieldOfView(Single fieldOfView, Single aspectRatio, Single nearPlaneDistance, Single farPlaneDistance); | |
static public void CreatePerspectiveFieldOfView(Single fieldOfView, Single aspectRatio, Single nearPlaneDistance, Single farPlaneDistance, out Matrix& result); | |
static public Matrix CreatePerspectiveOffCenter(Single left, Single right, Single bottom, Single top, Single nearPlaneDistance, Single farPlaneDistance); | |
static public void CreatePerspectiveOffCenter(Single left, Single right, Single bottom, Single top, Single nearPlaneDistance, Single farPlaneDistance, out Matrix& result); | |
static public Matrix CreateReflection(Plane value); | |
static public void CreateReflection(Plane& value, out Matrix& result); | |
static public Matrix CreateRotationX(Single radians); | |
static public void CreateRotationX(Single radians, out Matrix& result); | |
static public Matrix CreateRotationY(Single radians); | |
static public void CreateRotationY(Single radians, out Matrix& result); | |
static public Matrix CreateRotationZ(Single radians); | |
static public void CreateRotationZ(Single radians, out Matrix& result); | |
static public Matrix CreateScale(Single xScale, Single yScale, Single zScale); | |
static public void CreateScale(Single xScale, Single yScale, Single zScale, out Matrix& result); | |
static public Matrix CreateScale(Vector3 scales); | |
static public void CreateScale(Vector3& scales, out Matrix& result); | |
static public Matrix CreateScale(Single scale); | |
static public void CreateScale(Single scale, out Matrix& result); | |
static public Matrix CreateShadow(Vector3 lightDirection, Plane plane); | |
static public void CreateShadow(Vector3& lightDirection, Plane& plane, out Matrix& result); | |
static public Matrix CreateTranslation(Vector3 position); | |
static public void CreateTranslation(Vector3& position, out Matrix& result); | |
static public Matrix CreateTranslation(Single xPosition, Single yPosition, Single zPosition); | |
static public void CreateTranslation(Single xPosition, Single yPosition, Single zPosition, out Matrix& result); | |
static public Matrix CreateWorld(Vector3 position, Vector3 forward, Vector3 up); | |
static public void CreateWorld(Vector3& position, Vector3& forward, Vector3& up, out Matrix& result); | |
public Boolean Decompose(out Vector3& scale, out Quaternion& rotation, out Vector3& translation); | |
public Single Determinant(); | |
static public Matrix Divide(Matrix matrix1, Matrix matrix2); | |
static public void Divide(Matrix& matrix1, Matrix& matrix2, out Matrix& result); | |
static public Matrix Divide(Matrix matrix1, Single divider); | |
static public void Divide(Matrix& matrix1, Single divider, out Matrix& result); | |
public virtual Boolean Equals(Matrix other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Matrix Invert(Matrix matrix); | |
static public void Invert(Matrix& matrix, out Matrix& result); | |
static public Matrix Lerp(Matrix matrix1, Matrix matrix2, Single amount); | |
static public void Lerp(Matrix& matrix1, Matrix& matrix2, Single amount, out Matrix& result); | |
static public Matrix Multiply(Matrix matrix1, Single scaleFactor); | |
static public void Multiply(Matrix& matrix1, Single scaleFactor, out Matrix& result); | |
static public Matrix Multiply(Matrix matrix1, Matrix matrix2); | |
static public void Multiply(Matrix& matrix1, Matrix& matrix2, out Matrix& result); | |
static public Matrix Negate(Matrix matrix); | |
static public void Negate(Matrix& matrix, out Matrix& result); | |
static public Matrix op_Addition(Matrix matrix1, Matrix matrix2); | |
static public Matrix op_Division(Matrix matrix1, Matrix matrix2); | |
static public Matrix op_Division(Matrix matrix1, Single divider); | |
static public Boolean op_Equality(Matrix matrix1, Matrix matrix2); | |
static public Boolean op_Inequality(Matrix matrix1, Matrix matrix2); | |
static public Matrix op_Multiply(Matrix matrix1, Matrix matrix2); | |
static public Matrix op_Multiply(Matrix matrix, Single scaleFactor); | |
static public Matrix op_Multiply(Single scaleFactor, Matrix matrix); | |
static public Matrix op_Subtraction(Matrix matrix1, Matrix matrix2); | |
static public Matrix op_UnaryNegation(Matrix matrix1); | |
static public Matrix Subtract(Matrix matrix1, Matrix matrix2); | |
static public void Subtract(Matrix& matrix1, Matrix& matrix2, out Matrix& result); | |
public virtual String ToString(); | |
static public Matrix Transform(Matrix value, Quaternion rotation); | |
static public void Transform(Matrix& value, Quaternion& rotation, out Matrix& result); | |
static public Matrix Transpose(Matrix matrix); | |
static public void Transpose(Matrix& matrix, out Matrix& result); |
public sealed struct Plane | |
: ValueType, IEquatable`1<Plane> | |
public Single Dot(Vector4 value); | |
public void Dot(Vector4& value, out Single& result); | |
public Single DotCoordinate(Vector3 value); | |
public void DotCoordinate(Vector3& value, out Single& result); | |
public Single DotNormal(Vector3 value); | |
public void DotNormal(Vector3& value, out Single& result); | |
public virtual Boolean Equals(Plane other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
public PlaneIntersectionType Intersects(BoundingBox box); | |
public void Intersects(BoundingBox& box, out PlaneIntersectionType& result); | |
public PlaneIntersectionType Intersects(BoundingFrustum frustum); | |
public PlaneIntersectionType Intersects(BoundingSphere sphere); | |
public void Intersects(BoundingSphere& sphere, out PlaneIntersectionType& result); | |
public void Normalize(); | |
static public Plane Normalize(Plane value); | |
static public void Normalize(Plane& value, out Plane& result); | |
static public Boolean op_Equality(Plane lhs, Plane rhs); | |
static public Boolean op_Inequality(Plane lhs, Plane rhs); | |
public virtual String ToString(); | |
static public Plane Transform(Plane plane, Matrix matrix); | |
static public void Transform(Plane& plane, Matrix& matrix, out Plane& result); | |
static public Plane Transform(Plane plane, Quaternion rotation); | |
static public void Transform(Plane& plane, Quaternion& rotation, out Plane& result); |
public sealed enum PlaneIntersectionType | |
: IComparable, IFormattable, IConvertible | |
{ Front, Back, Intersecting } |
public sealed struct Point | public sealed struct Point |
: ValueType, IEquatable`1<Point> | : ValueType, IFormattable |
static public Point Zero { get; } | |
public Double X { get; set; } | |
public Double Y { get; set; } | |
public virtual Boolean Equals(Point other); | public virtual Boolean Equals(Object o); |
public virtual Boolean Equals(Object obj); | public Boolean Equals(Point value); |
public virtual Int32 GetHashCode(); | public virtual Int32 GetHashCode(); |
static public Boolean op_Equality(Point a, Point b); | static public Boolean op_Equality(Point point1, Point point2); |
static public Boolean op_Inequality(Point a, Point b); | static public Boolean op_Inequality(Point point1, Point point2); |
public virtual String ToString(); | public virtual String ToString(); |
public sealed enum PropertyType | |
: IComparable, IFormattable, IConvertible | |
{ Empty, UInt8, Int16, UInt16, Int32, UInt32, Int64, UInt64, Single, Double, Char16, Boolean, String, Inspectable, DateTime, TimeSpan, Guid, Point, Size, Rect, OtherType, UInt8Array, Int16Array, UInt16Array, Int32Array, UInt32Array, Int64Array, UInt64Array, SingleArray, DoubleArray, Char16Array, BooleanArray, StringArray, InspectableArray, DateTimeArray, TimeSpanArray, GuidArray, PointArray, SizeArray, RectArray, OtherTypeArray } |
public sealed class PropertyValue | |
: __ComObject, IPropertyValue | |
public virtual Boolean IsNumericScalar { get; } | |
public virtual PropertyType Type { get; } | |
static public Object CreateBoolean(Boolean value); | |
static public Object CreateBooleanArray(Boolean value); | |
static public Object CreateChar16(Char value); | |
static public Object CreateChar16Array(Char value); | |
static public Object CreateDateTime(DateTimeOffset value); | |
static public Object CreateDateTimeArray(DateTimeOffset value); | |
static public Object CreateDouble(Double value); | |
static public Object CreateDoubleArray(Double value); | |
static public Object CreateEmpty(); | |
static public Object CreateGuid(Guid value); | |
static public Object CreateGuidArray(Guid value); | |
static public Object CreateInspectable(Object value); | |
static public Object CreateInspectableArray(Object value); | |
static public Object CreateInt16(Int16 value); | |
static public Object CreateInt16Array(Int16 value); | |
static public Object CreateInt32(Int32 value); | |
static public Object CreateInt32Array(Int32 value); | |
static public Object CreateInt64(Int64 value); | |
static public Object CreateInt64Array(Int64 value); | |
static public Object CreatePoint(Point value); | |
static public Object CreatePointArray(Point value); | |
static public Object CreateRect(Rect value); | |
static public Object CreateRectArray(Rect value); | |
static public Object CreateSingle(Single value); | |
static public Object CreateSingleArray(Single value); | |
static public Object CreateSize(Size value); | |
static public Object CreateSizeArray(Size value); | |
static public Object CreateString(String value); | |
static public Object CreateStringArray(String value); | |
static public Object CreateTimeSpan(TimeSpan value); | |
static public Object CreateTimeSpanArray(TimeSpan value); | |
static public Object CreateUInt16(UInt16 value); | |
static public Object CreateUInt16Array(UInt16 value); | |
static public Object CreateUInt32(UInt32 value); | |
static public Object CreateUInt32Array(UInt32 value); | |
static public Object CreateUInt64(UInt64 value); | |
static public Object CreateUInt64Array(UInt64 value); | |
static public Object CreateUInt8(Byte value); | |
static public Object CreateUInt8Array(Byte value); | |
public virtual Boolean GetBoolean(); | |
public virtual void GetBooleanArray(out Boolean& value); | |
public virtual Char GetChar16(); | |
public virtual void GetChar16Array(out Char& value); | |
public virtual DateTimeOffset GetDateTime(); | |
public virtual void GetDateTimeArray(out DateTimeOffset& value); | |
public virtual Double GetDouble(); | |
public virtual void GetDoubleArray(out Double& value); | |
public virtual Guid GetGuid(); | |
public virtual void GetGuidArray(out Guid& value); | |
public virtual Object GetInspectable(); | |
public virtual void GetInspectableArray(out Object& value); | |
public virtual Int16 GetInt16(); | |
public virtual void GetInt16Array(out Int16& value); | |
public virtual Int32 GetInt32(); | |
public virtual void GetInt32Array(out Int32& value); | |
public virtual Int64 GetInt64(); | |
public virtual void GetInt64Array(out Int64& value); | |
public virtual Point GetPoint(); | |
public virtual void GetPointArray(out Point& value); | |
public virtual Rect GetRect(); | |
public virtual void GetRectArray(out Rect& value); | |
public virtual Single GetSingle(); | |
public virtual void GetSingleArray(out Single& value); | |
public virtual Size GetSize(); | |
public virtual void GetSizeArray(out Size& value); | |
public virtual String GetString(); | |
public virtual void GetStringArray(out String& value); | |
public virtual TimeSpan GetTimeSpan(); | |
public virtual void GetTimeSpanArray(out TimeSpan& value); | |
public virtual UInt16 GetUInt16(); | |
public virtual void GetUInt16Array(out UInt16& value); | |
public virtual UInt32 GetUInt32(); | |
public virtual void GetUInt32Array(out UInt32& value); | |
public virtual UInt64 GetUInt64(); | |
public virtual void GetUInt64Array(out UInt64& value); | |
public virtual Byte GetUInt8(); | |
public virtual void GetUInt8Array(out Byte& value); |
public sealed struct Quaternion | |
: ValueType, IEquatable`1<Quaternion> | |
static public Quaternion Identity { get; } | |
static public Quaternion Add(Quaternion quaternion1, Quaternion quaternion2); | |
static public void Add(Quaternion& quaternion1, Quaternion& quaternion2, out Quaternion& result); | |
static public Quaternion Concatenate(Quaternion value1, Quaternion value2); | |
static public void Concatenate(Quaternion& value1, Quaternion& value2, out Quaternion& result); | |
public void Conjugate(); | |
static public Quaternion Conjugate(Quaternion value); | |
static public void Conjugate(Quaternion& value, out Quaternion& result); | |
static public Quaternion CreateFromAxisAngle(Vector3 axis, Single angle); | |
static public void CreateFromAxisAngle(Vector3& axis, Single angle, out Quaternion& result); | |
static public Quaternion CreateFromRotationMatrix(Matrix matrix); | |
static public void CreateFromRotationMatrix(Matrix& matrix, out Quaternion& result); | |
static public Quaternion CreateFromYawPitchRoll(Single yaw, Single pitch, Single roll); | |
static public void CreateFromYawPitchRoll(Single yaw, Single pitch, Single roll, out Quaternion& result); | |
static public Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2); | |
static public void Divide(Quaternion& quaternion1, Quaternion& quaternion2, out Quaternion& result); | |
static public Single Dot(Quaternion quaternion1, Quaternion quaternion2); | |
static public void Dot(Quaternion& quaternion1, Quaternion& quaternion2, out Single& result); | |
public virtual Boolean Equals(Quaternion other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Quaternion Inverse(Quaternion quaternion); | |
static public void Inverse(Quaternion& quaternion, out Quaternion& result); | |
public Single Length(); | |
public Single LengthSquared(); | |
static public Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, Single amount); | |
static public void Lerp(Quaternion& quaternion1, Quaternion& quaternion2, Single amount, out Quaternion& result); | |
static public Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2); | |
static public void Multiply(Quaternion& quaternion1, Quaternion& quaternion2, out Quaternion& result); | |
static public Quaternion Multiply(Quaternion quaternion1, Single scaleFactor); | |
static public void Multiply(Quaternion& quaternion1, Single scaleFactor, out Quaternion& result); | |
static public Quaternion Negate(Quaternion quaternion); | |
static public void Negate(Quaternion& quaternion, out Quaternion& result); | |
public void Normalize(); | |
static public Quaternion Normalize(Quaternion quaternion); | |
static public void Normalize(Quaternion& quaternion, out Quaternion& result); | |
static public Quaternion op_Addition(Quaternion quaternion1, Quaternion quaternion2); | |
static public Quaternion op_Division(Quaternion quaternion1, Quaternion quaternion2); | |
static public Boolean op_Equality(Quaternion quaternion1, Quaternion quaternion2); | |
static public Boolean op_Inequality(Quaternion quaternion1, Quaternion quaternion2); | |
static public Quaternion op_Multiply(Quaternion quaternion1, Quaternion quaternion2); | |
static public Quaternion op_Multiply(Quaternion quaternion1, Single scaleFactor); | |
static public Quaternion op_Subtraction(Quaternion quaternion1, Quaternion quaternion2); | |
static public Quaternion op_UnaryNegation(Quaternion quaternion); | |
static public Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, Single amount); | |
static public void Slerp(Quaternion& quaternion1, Quaternion& quaternion2, Single amount, out Quaternion& result); | |
static public Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2); | |
static public void Subtract(Quaternion& quaternion1, Quaternion& quaternion2, out Quaternion& result); | |
public virtual String ToString(); |
public sealed struct Ray | |
: ValueType, IEquatable`1<Ray> | |
public virtual Boolean Equals(Ray other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
public Nullable`1<Single> Intersects(BoundingBox box); | |
public void Intersects(BoundingBox& box, out Nullable`1& result); | |
public Nullable`1<Single> Intersects(BoundingFrustum frustum); | |
public Nullable`1<Single> Intersects(Plane plane); | |
public void Intersects(Plane& plane, out Nullable`1& result); | |
public Nullable`1<Single> Intersects(BoundingSphere sphere); | |
public void Intersects(BoundingSphere& sphere, out Nullable`1& result); | |
static public Boolean op_Equality(Ray a, Ray b); | |
static public Boolean op_Inequality(Ray a, Ray b); | |
public virtual String ToString(); |
public sealed class TypedEventHandler`2<TSender, TResult> | |
: MulticastDelegate, ICloneable, ISerializable | |
public virtual void Invoke(TSender sender, TResult args); |
public sealed struct Vector2 | |
: ValueType, IEquatable`1<Vector2> | |
static public Vector2 One { get; } | |
static public Vector2 UnitX { get; } | |
static public Vector2 UnitY { get; } | |
static public Vector2 Zero { get; } | |
static public Vector2 Add(Vector2 value1, Vector2 value2); | |
static public void Add(Vector2& value1, Vector2& value2, out Vector2& result); | |
static public Vector2 Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, Single amount1, Single amount2); | |
static public void Barycentric(Vector2& value1, Vector2& value2, Vector2& value3, Single amount1, Single amount2, out Vector2& result); | |
static public Vector2 CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, Single amount); | |
static public void CatmullRom(Vector2& value1, Vector2& value2, Vector2& value3, Vector2& value4, Single amount, out Vector2& result); | |
static public Vector2 Clamp(Vector2 value1, Vector2 min, Vector2 max); | |
static public void Clamp(Vector2& value1, Vector2& min, Vector2& max, out Vector2& result); | |
static public Single Distance(Vector2 value1, Vector2 value2); | |
static public void Distance(Vector2& value1, Vector2& value2, out Single& result); | |
static public Single DistanceSquared(Vector2 value1, Vector2 value2); | |
static public void DistanceSquared(Vector2& value1, Vector2& value2, out Single& result); | |
static public Vector2 Divide(Vector2 value1, Vector2 value2); | |
static public void Divide(Vector2& value1, Vector2& value2, out Vector2& result); | |
static public Vector2 Divide(Vector2 value1, Single divider); | |
static public void Divide(Vector2& value1, Single divider, out Vector2& result); | |
static public Single Dot(Vector2 value1, Vector2 value2); | |
static public void Dot(Vector2& value1, Vector2& value2, out Single& result); | |
public virtual Boolean Equals(Vector2 other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Vector2 Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, Single amount); | |
static public void Hermite(Vector2& value1, Vector2& tangent1, Vector2& value2, Vector2& tangent2, Single amount, out Vector2& result); | |
public Single Length(); | |
public Single LengthSquared(); | |
static public Vector2 Lerp(Vector2 value1, Vector2 value2, Single amount); | |
static public void Lerp(Vector2& value1, Vector2& value2, Single amount, out Vector2& result); | |
static public Vector2 Max(Vector2 value1, Vector2 value2); | |
static public void Max(Vector2& value1, Vector2& value2, out Vector2& result); | |
static public Vector2 Min(Vector2 value1, Vector2 value2); | |
static public void Min(Vector2& value1, Vector2& value2, out Vector2& result); | |
static public Vector2 Multiply(Vector2 value1, Vector2 value2); | |
static public void Multiply(Vector2& value1, Vector2& value2, out Vector2& result); | |
static public Vector2 Multiply(Vector2 value1, Single scaleFactor); | |
static public void Multiply(Vector2& value1, Single scaleFactor, out Vector2& result); | |
static public Vector2 Negate(Vector2 value); | |
static public void Negate(Vector2& value, out Vector2& result); | |
public void Normalize(); | |
static public Vector2 Normalize(Vector2 value); | |
static public void Normalize(Vector2& value, out Vector2& result); | |
static public Vector2 op_Addition(Vector2 value1, Vector2 value2); | |
static public Vector2 op_Division(Vector2 value1, Vector2 value2); | |
static public Vector2 op_Division(Vector2 value1, Single divider); | |
static public Boolean op_Equality(Vector2 value1, Vector2 value2); | |
static public Boolean op_Inequality(Vector2 value1, Vector2 value2); | |
static public Vector2 op_Multiply(Vector2 value1, Vector2 value2); | |
static public Vector2 op_Multiply(Vector2 value, Single scaleFactor); | |
static public Vector2 op_Multiply(Single scaleFactor, Vector2 value); | |
static public Vector2 op_Subtraction(Vector2 value1, Vector2 value2); | |
static public Vector2 op_UnaryNegation(Vector2 value); | |
static public Vector2 Reflect(Vector2 vector, Vector2 normal); | |
static public void Reflect(Vector2& vector, Vector2& normal, out Vector2& result); | |
static public Vector2 SmoothStep(Vector2 value1, Vector2 value2, Single amount); | |
static public void SmoothStep(Vector2& value1, Vector2& value2, Single amount, out Vector2& result); | |
static public Vector2 Subtract(Vector2 value1, Vector2 value2); | |
static public void Subtract(Vector2& value1, Vector2& value2, out Vector2& result); | |
public virtual String ToString(); | |
static public Vector2 Transform(Vector2 position, Matrix matrix); | |
static public void Transform(Vector2& position, Matrix& matrix, out Vector2& result); | |
static public Vector2 Transform(Vector2 value, Quaternion rotation); | |
static public void Transform(Vector2& value, Quaternion& rotation, out Vector2& result); | |
static public void Transform(Vector2 sourceArray, Matrix& matrix, Vector2[] destinationArray); | |
static public void Transform(Vector2 sourceArray, Int32 sourceIndex, Matrix& matrix, Vector2[] destinationArray, Int32 destinationIndex, Int32 length); | |
static public void Transform(Vector2 sourceArray, Quaternion& rotation, Vector2[] destinationArray); | |
static public void Transform(Vector2 sourceArray, Int32 sourceIndex, Quaternion& rotation, Vector2[] destinationArray, Int32 destinationIndex, Int32 length); | |
static public Vector2 TransformNormal(Vector2 normal, Matrix matrix); | |
static public void TransformNormal(Vector2& normal, Matrix& matrix, out Vector2& result); | |
static public void TransformNormal(Vector2 sourceArray, Matrix& matrix, Vector2[] destinationArray); | |
static public void TransformNormal(Vector2 sourceArray, Int32 sourceIndex, Matrix& matrix, Vector2[] destinationArray, Int32 destinationIndex, Int32 length); |
public sealed struct Vector3 | |
: ValueType, IEquatable`1<Vector3> | |
static public Vector3 Backward { get; } | |
static public Vector3 Down { get; } | |
static public Vector3 Forward { get; } | |
static public Vector3 Left { get; } | |
static public Vector3 One { get; } | |
static public Vector3 Right { get; } | |
static public Vector3 UnitX { get; } | |
static public Vector3 UnitY { get; } | |
static public Vector3 UnitZ { get; } | |
static public Vector3 Up { get; } | |
static public Vector3 Zero { get; } | |
static public Vector3 Add(Vector3 value1, Vector3 value2); | |
static public void Add(Vector3& value1, Vector3& value2, out Vector3& result); | |
static public Vector3 Barycentric(Vector3 value1, Vector3 value2, Vector3 value3, Single amount1, Single amount2); | |
static public void Barycentric(Vector3& value1, Vector3& value2, Vector3& value3, Single amount1, Single amount2, out Vector3& result); | |
static public Vector3 CatmullRom(Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, Single amount); | |
static public void CatmullRom(Vector3& value1, Vector3& value2, Vector3& value3, Vector3& value4, Single amount, out Vector3& result); | |
static public Vector3 Clamp(Vector3 value1, Vector3 min, Vector3 max); | |
static public void Clamp(Vector3& value1, Vector3& min, Vector3& max, out Vector3& result); | |
static public Vector3 Cross(Vector3 vector1, Vector3 vector2); | |
static public void Cross(Vector3& vector1, Vector3& vector2, out Vector3& result); | |
static public Single Distance(Vector3 value1, Vector3 value2); | |
static public void Distance(Vector3& value1, Vector3& value2, out Single& result); | |
static public Single DistanceSquared(Vector3 value1, Vector3 value2); | |
static public void DistanceSquared(Vector3& value1, Vector3& value2, out Single& result); | |
static public Vector3 Divide(Vector3 value1, Vector3 value2); | |
static public void Divide(Vector3& value1, Vector3& value2, out Vector3& result); | |
static public Vector3 Divide(Vector3 value1, Single value2); | |
static public void Divide(Vector3& value1, Single value2, out Vector3& result); | |
static public Single Dot(Vector3 vector1, Vector3 vector2); | |
static public void Dot(Vector3& vector1, Vector3& vector2, out Single& result); | |
public virtual Boolean Equals(Vector3 other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Vector3 Hermite(Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, Single amount); | |
static public void Hermite(Vector3& value1, Vector3& tangent1, Vector3& value2, Vector3& tangent2, Single amount, out Vector3& result); | |
public Single Length(); | |
public Single LengthSquared(); | |
static public Vector3 Lerp(Vector3 value1, Vector3 value2, Single amount); | |
static public void Lerp(Vector3& value1, Vector3& value2, Single amount, out Vector3& result); | |
static public Vector3 Max(Vector3 value1, Vector3 value2); | |
static public void Max(Vector3& value1, Vector3& value2, out Vector3& result); | |
static public Vector3 Min(Vector3 value1, Vector3 value2); | |
static public void Min(Vector3& value1, Vector3& value2, out Vector3& result); | |
static public Vector3 Multiply(Vector3 value1, Vector3 value2); | |
static public void Multiply(Vector3& value1, Vector3& value2, out Vector3& result); | |
static public Vector3 Multiply(Vector3 value1, Single scaleFactor); | |
static public void Multiply(Vector3& value1, Single scaleFactor, out Vector3& result); | |
static public Vector3 Negate(Vector3 value); | |
static public void Negate(Vector3& value, out Vector3& result); | |
public void Normalize(); | |
static public Vector3 Normalize(Vector3 value); | |
static public void Normalize(Vector3& value, out Vector3& result); | |
static public Vector3 op_Addition(Vector3 value1, Vector3 value2); | |
static public Vector3 op_Division(Vector3 value1, Vector3 value2); | |
static public Vector3 op_Division(Vector3 value, Single divider); | |
static public Boolean op_Equality(Vector3 value1, Vector3 value2); | |
static public Boolean op_Inequality(Vector3 value1, Vector3 value2); | |
static public Vector3 op_Multiply(Single scaleFactor, Vector3 value); | |
static public Vector3 op_Multiply(Vector3 value1, Vector3 value2); | |
static public Vector3 op_Multiply(Vector3 value, Single scaleFactor); | |
static public Vector3 op_Subtraction(Vector3 value1, Vector3 value2); | |
static public Vector3 op_UnaryNegation(Vector3 value); | |
static public Vector3 Reflect(Vector3 vector, Vector3 normal); | |
static public void Reflect(Vector3& vector, Vector3& normal, out Vector3& result); | |
static public Vector3 SmoothStep(Vector3 value1, Vector3 value2, Single amount); | |
static public void SmoothStep(Vector3& value1, Vector3& value2, Single amount, out Vector3& result); | |
static public Vector3 Subtract(Vector3 value1, Vector3 value2); | |
static public void Subtract(Vector3& value1, Vector3& value2, out Vector3& result); | |
public virtual String ToString(); | |
static public Vector3 Transform(Vector3 position, Matrix matrix); | |
static public void Transform(Vector3& position, Matrix& matrix, out Vector3& result); | |
static public Vector3 Transform(Vector3 value, Quaternion rotation); | |
static public void Transform(Vector3& value, Quaternion& rotation, out Vector3& result); | |
static public void Transform(Vector3 sourceArray, Matrix& matrix, Vector3[] destinationArray); | |
static public void Transform(Vector3 sourceArray, Int32 sourceIndex, Matrix& matrix, Vector3[] destinationArray, Int32 destinationIndex, Int32 length); | |
static public void Transform(Vector3 sourceArray, Quaternion& rotation, Vector3[] destinationArray); | |
static public void Transform(Vector3 sourceArray, Int32 sourceIndex, Quaternion& rotation, Vector3[] destinationArray, Int32 destinationIndex, Int32 length); | |
static public Vector3 TransformNormal(Vector3 normal, Matrix matrix); | |
static public void TransformNormal(Vector3& normal, Matrix& matrix, out Vector3& result); | |
static public void TransformNormal(Vector3 sourceArray, Matrix& matrix, Vector3[] destinationArray); | |
static public void TransformNormal(Vector3 sourceArray, Int32 sourceIndex, Matrix& matrix, Vector3[] destinationArray, Int32 destinationIndex, Int32 length); |
public sealed struct Vector4 | |
: ValueType, IEquatable`1<Vector4> | |
static public Vector4 One { get; } | |
static public Vector4 UnitW { get; } | |
static public Vector4 UnitX { get; } | |
static public Vector4 UnitY { get; } | |
static public Vector4 UnitZ { get; } | |
static public Vector4 Zero { get; } | |
static public Vector4 Add(Vector4 value1, Vector4 value2); | |
static public void Add(Vector4& value1, Vector4& value2, out Vector4& result); | |
static public Vector4 Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, Single amount1, Single amount2); | |
static public void Barycentric(Vector4& value1, Vector4& value2, Vector4& value3, Single amount1, Single amount2, out Vector4& result); | |
static public Vector4 CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, Single amount); | |
static public void CatmullRom(Vector4& value1, Vector4& value2, Vector4& value3, Vector4& value4, Single amount, out Vector4& result); | |
static public Vector4 Clamp(Vector4 value1, Vector4 min, Vector4 max); | |
static public void Clamp(Vector4& value1, Vector4& min, Vector4& max, out Vector4& result); | |
static public Single Distance(Vector4 value1, Vector4 value2); | |
static public void Distance(Vector4& value1, Vector4& value2, out Single& result); | |
static public Single DistanceSquared(Vector4 value1, Vector4 value2); | |
static public void DistanceSquared(Vector4& value1, Vector4& value2, out Single& result); | |
static public Vector4 Divide(Vector4 value1, Vector4 value2); | |
static public void Divide(Vector4& value1, Vector4& value2, out Vector4& result); | |
static public Vector4 Divide(Vector4 value1, Single divider); | |
static public void Divide(Vector4& value1, Single divider, out Vector4& result); | |
static public Single Dot(Vector4 vector1, Vector4 vector2); | |
static public void Dot(Vector4& vector1, Vector4& vector2, out Single& result); | |
public virtual Boolean Equals(Vector4 other); | |
public virtual Boolean Equals(Object obj); | |
public virtual Int32 GetHashCode(); | |
static public Vector4 Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, Single amount); | |
static public void Hermite(Vector4& value1, Vector4& tangent1, Vector4& value2, Vector4& tangent2, Single amount, out Vector4& result); | |
public Single Length(); | |
public Single LengthSquared(); | |
static public Vector4 Lerp(Vector4 value1, Vector4 value2, Single amount); | |
static public void Lerp(Vector4& value1, Vector4& value2, Single amount, out Vector4& result); | |
static public Vector4 Max(Vector4 value1, Vector4 value2); | |
static public void Max(Vector4& value1, Vector4& value2, out Vector4& result); | |
static public Vector4 Min(Vector4 value1, Vector4 value2); | |
static public void Min(Vector4& value1, Vector4& value2, out Vector4& result); | |
static public Vector4 Multiply(Vector4 value1, Vector4 value2); | |
static public void Multiply(Vector4& value1, Vector4& value2, out Vector4& result); | |
static public Vector4 Multiply(Vector4 value1, Single scaleFactor); | |
static public void Multiply(Vector4& value1, Single scaleFactor, out Vector4& result); | |
static public Vector4 Negate(Vector4 value); | |
static public void Negate(Vector4& value, out Vector4& result); | |
public void Normalize(); | |
static public Vector4 Normalize(Vector4 vector); | |
static public void Normalize(Vector4& vector, out Vector4& result); | |
static public Vector4 op_Addition(Vector4 value1, Vector4 value2); | |
static public Vector4 op_Division(Vector4 value1, Vector4 value2); | |
static public Vector4 op_Division(Vector4 value1, Single divider); | |
static public Boolean op_Equality(Vector4 value1, Vector4 value2); | |
static public Boolean op_Inequality(Vector4 value1, Vector4 value2); | |
static public Vector4 op_Multiply(Vector4 value1, Vector4 value2); | |
static public Vector4 op_Multiply(Vector4 value1, Single scaleFactor); | |
static public Vector4 op_Multiply(Single scaleFactor, Vector4 value1); | |
static public Vector4 op_Subtraction(Vector4 value1, Vector4 value2); | |
static public Vector4 op_UnaryNegation(Vector4 value); | |
static public Vector4 SmoothStep(Vector4 value1, Vector4 value2, Single amount); | |
static public void SmoothStep(Vector4& value1, Vector4& value2, Single amount, out Vector4& result); | |
static public Vector4 Subtract(Vector4 value1, Vector4 value2); | |
static public void Subtract(Vector4& value1, Vector4& value2, out Vector4& result); | |
public virtual String ToString(); | |
static public Vector4 Transform(Vector2 position, Matrix matrix); | |
static public void Transform(Vector2& position, Matrix& matrix, out Vector4& result); | |
static public Vector4 Transform(Vector3 position, Matrix matrix); | |
static public void Transform(Vector3& position, Matrix& matrix, out Vector4& result); | |
static public Vector4 Transform(Vector4 vector, Matrix matrix); | |
static public void Transform(Vector4& vector, Matrix& matrix, out Vector4& result); | |
static public Vector4 Transform(Vector2 value, Quaternion rotation); | |
static public void Transform(Vector2& value, Quaternion& rotation, out Vector4& result); | |
static public Vector4 Transform(Vector3 value, Quaternion rotation); | |
static public void Transform(Vector3& value, Quaternion& rotation, out Vector4& result); | |
static public Vector4 Transform(Vector4 value, Quaternion rotation); | |
static public void Transform(Vector4& value, Quaternion& rotation, out Vector4& result); | |
static public void Transform(Vector4 sourceArray, Matrix& matrix, Vector4[] destinationArray); | |
static public void Transform(Vector4 sourceArray, Int32 sourceIndex, Matrix& matrix, Vector4[] destinationArray, Int32 destinationIndex, Int32 length); | |
static public void Transform(Vector4 sourceArray, Quaternion& rotation, Vector4[] destinationArray); | |
static public void Transform(Vector4 sourceArray, Int32 sourceIndex, Quaternion& rotation, Vector4[] destinationArray, Int32 destinationIndex, Int32 length); |