Silverlight 5 WinRT

  public class SoundPlayer
  : Component, IComponent, IDisposable, ISerializable
  public Boolean IsLoadCompleted { get; }
  public Int32 LoadTimeout { get; set; }
  public String SoundLocation { get; set; }
  public Stream Stream { get; set; }
  public Object Tag { get; set; }
  public event AsyncCompletedEventHandler LoadCompleted;
  public event EventHandler SoundLocationChanged;
  public event EventHandler StreamChanged;
  public void Load();
  public void LoadAsync();
  protected virtual void OnLoadCompleted(AsyncCompletedEventArgs e);
  protected virtual void OnSoundLocationChanged(EventArgs e);
  protected virtual void OnStreamChanged(EventArgs e);
  public void Play();
  public void PlayLooping();
  public void PlaySync();
  public void Stop();

  public class SystemSound
 
  public void Play();

  public sealed class SystemSounds
 
  static public SystemSound Asterisk { get; }
  static public SystemSound Beep { get; }
  static public SystemSound Exclamation { get; }
  static public SystemSound Hand { get; }
  static public SystemSound Question { get; }